AI Insights · Timothy · July 2021
Top 5 2D Cartoon Games in Chile - Q2 2021
Discover the performance of the top 5 2D cartoon games on a unified platform in Chile for Q2 2021, with insights on downloads, revenue, and active users.
In Q2 2021, the top 5 2D cartoon games in Chile exhibited varying trends in downloads, revenue, and active users on a unified platform. This data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular games.
Coin Master from Moon Active had a notable performance in terms of revenue, peaking at around $71K in the final week of June. Weekly downloads showed a fluctuating pattern, starting at approximately 20.5K at the end of March and closing at nearly 19.7K by the end of June. Active users remained relatively stable, ranging between 158K and 170K throughout the quarter.
King's Candy Crush Saga saw consistent revenue, with weekly earnings ranging from $32K to $41K. Downloads were also steady, with a slight dip in mid-June to about 11.8K before recovering to 16.2K by the end of the quarter. The game maintained a strong user base, with active users fluctuating between 238K and 255K.
Clash of Clans by Supercell experienced a peak in revenue at around $34.7K in mid-April, followed by another spike to $33K at the end of May. Download numbers were more variable, starting at about 4.5K and reaching a high of 8.5K in mid-April. Active users showed a slight upward trend, ending the quarter with approximately 250K users.
Toca Boca World from Toca Boca AB performed well in terms of downloads, with numbers climbing from about 21.7K at the end of March to over 25K by the end of June. Revenue saw a peak of around $31.4K in mid-April, maintaining a steady range between $18K and $25K for the rest of the quarter. Active users also grew steadily, reaching over 153K by the end of June.
Jackpot Party - Casino Slots from Phantom EFX, Inc. showed a relatively stable revenue trend, peaking at approximately $23.7K in the third week of June. Downloads fluctuated, starting at around 867 and peaking at 1.05K in the first week of June. Active users were consistent, ranging from 5K to 5.8K throughout the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.